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Developers | U.S. Army (PC & Consoles), Secret Level (Consoles) | Publisher | U.S. Army (PC), Ubisoft (Consoles) | Distributor | U.S. Army | License | Freeware, freely redistributable provided the software unmodified, properly attributed and free of charge. | Engine | v1.0-2.3 (Unreal Engine 2.0)
v2.4-2.x (Unreal Engine 2.5)
v3.0- (Unreal Engine 3.0)
Rise of a Soldier (Xbox): Unreal Engine 2.0
True Soldiers (Xbox 360): YETI engine | Version | [http://www.americasarmy.com/downloads/ 2.8.5, 3.0.8.2] | Computing platform | Windows (current version 3.0), Linux, Mac OS X | Release date | PC: July 4, 2002 (v1.0) June 17, 2009 (v3.0) | Genre | Tactical first-person shooter | Modes | Training and Online multiplayer | Rating | ESRB: T (Teen) | Digital media | Online download, DVD (2.7 and up), CD (2.6 and earlier) | System requirements | Version 2.x : Windows 2000, XP, Vista, Linux or Mac OS X; Internet access or LAN; 2.4 GHz+ CPU or equivalent; 512 MB+ RAM; DirectX 9.0+; 128 MB+ 3D graphics card supporting transform and lighting; 3.5 GB+ of free hard drive space
Version 3.x : XP or Vista; Internet access or LAN; 3.0 GHz CPU or equivalent; 1 GB+ RAM; DirectX 9.0c; 256 MB+ 3D graphics card supporting transform and lighting; 5 GB+ of free hard drive space | Input methods | Keyboard, mouse |
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'America's Army' (also known as 'AA' or 'Army Game Project') is a series of video games and other media developed by the United States Army and released as a global public relations initiative to help with recruitment. America's Army was conceived by Colonel Casey Wardynski and was managed by the U.S. Army's Office of Economic and Manpower Analysis at the United States Military Academy. Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining."
The PC version 1.0, subtitled Recon, was first released on July 4, 2002. Since then there have been over 26 versions released with the most recent being America's Army 3. All versions have been developed on the Unreal Engine and use PunkBuster to try to prevent cheating. The game is financed by the U.S. government and distributed by free download.
America's Army has "grown in ways its originators couldn't have imagined". Dozens of government training and simulation applications using the America's Army platform have been developed to train and educate U.S. Army Soldiers. America's Army has also been used to deliver Virtual Soldiering experiences to participants at events such as air shows, amusement parks and sporting events around the country. The America's Army series has also been expanded to include versions for Xbox and Xbox 360, arcade, and mobile applications published through licensing arrangements.
The game was developed by Wardynski, who recognized that a video game might be helpful to the U.S. Army in the strategic communication efforts by providing more information to prospective soldiers and to help reduce the number of recruits who wash out during the nine weeks of basic training.[ The effort proved successful with "more than 8 million registrations and 3 billion player rounds" as of March 2007. One teenager was quoted saying the game "provides great information. This would probably spark an interest. I don't know how I would have found out so much some other way." ]
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Government applications : Technology Education Program |
Presenting Body |
Award |
Year |
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Computer Gaming World Magazine |
Editor's Choice award (4.5 out of 5 stars) |
2002 |
Computer Games Magazine |
Best Use of Tax Dollars |
2002 |
PC Gamer Magazine |
Best Value |
2002 |
PC Gamer Magazine |
The Best Gaming moments of 2002 |
2002 |
IGN ActionVault |
Debut Game of the Year |
2002 |
IGN ActionVault |
Biggest Surprise of the Year |
2002 |
IGN ActionVault |
Multiplayer Game of the Year (Honorable Mention) |
2002 |
Gamespot.com |
Biggest Surprise on a PC |
2002 |
Gamespot.com |
Best Multiplayer Game (Runner Up) |
2002 |
Gamespot.com |
Nominated for Best Sound in a Game |
2002 |
GameSpy.com |
Best Action Game of E3 (Runner Up) |
2002 |
Wargamer.com |
Best First Person / Tactical Shooter |
2002 |
Computer Gaming World |
Multiplayer Game of the Year (Nominated) |
2002 |
Clan World Network |
Most Realistic Game of the Year |
2002 |
Well-Rounded Entertainment.com |
Best Game of E3 2003 |
2003 |
DoubleClick's Insight Awards |
Honorable Mention for Best Multi-Channel Marketing |
2003 |
Academy for Interactive Arts & Sciences |
Finalist for 2003's First Person Action Game |
2003 |
GameSpot |
Runner up for Best Multiplayer Game of the Year 2003 |
2003 |
CBS Online |
One of the Best Games of 2003 |
2003 |
GameSpy |
Best of 2003 � Best Value |
2003 |
PC Gamer |
Runner Up for Best Value |
2003 |
Computer Games Magazine |
Best Free Game |
2004 |
Tom's Hardware |
The Best of E3America's Army: Special Forces - Most Dedicated Developers |
2004 |
Digital Entertainment & Media Excellence Award(DEMX) |
Best Advergame of 2005 |
2005 |
Innovations in American Government Award |
Finalist |
2006 |
M16 Copywriting and Text |
Gold Prize for demonstrating compelling and creative copy |
2006 |
Event Design Magazine Awards |
Bronze Medal for Best Outdoor Consumer Environment (VAE) |
2007 |
Strategic Horizon's ThinkAbout |
EXPY for Experience Stager of the Year (America's Army and VAE) |
2009 |
North American Effie Awards |
Effie for Government/Institutional/Recruitment & Brand Experience (VAE) |
2009 |
Corporate Event Magazine |
Judges Choice Award for Best Road Show/Multi Venue Event (VAE) |
2009 |
Jay Chait Award for Strategic Excellence |
Bronze Award for Brand Experience & Innovative Design |
2009 |
Guinness World Records |
Largest Traveling Game Simulator (VAE) |
2009 |
Guinness World Records |
Largest Virtual Army |
2009 |
Guinness World Records |
Most Downloaded War Game |
2009 |
Guinness World Records |
Most Hours Spent Playing a Free Online Shooter |
2009 |
Guinness World Records |
Earliest Military Website to Support a Video Game |
2009 |